com.google.android.gms.games.event.Events |
Entry point for events functionality.
Nested Classes | |||||||||||
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Events.LoadEventsResult | Result delivered when event data has been loaded. |
Public Methods | |||||||||||
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Increments an event by the given number of steps.
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Asynchronously load event data for the currently signed in player.
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Asynchronously load event data for specified event IDs.
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Increments an event by the given number of steps.
This is the fire-and-forget API. Event increments are cached locally and flushed to the server in batches. Required API:API
SCOPE_GAMES
Parameters | |
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apiClient |
GoogleApiClient :
The GoogleApiClient to service the call. |
eventId |
String :
The event ID to increment. |
incrementAmount |
int :
The amount increment by. Must be greater than or equal to 0.
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Asynchronously load event data for the currently signed in player.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters | |
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apiClient |
GoogleApiClient :
The GoogleApiClient to service the call. |
forceReload |
boolean :
If true, this call will clear any locally cached data and attempt to fetch
the latest data from the server. This would commonly be used for something like a
user-initiated refresh. Normally, this should be set to false to gain advantages
of data caching. |
Returns | |
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PendingResult<Events.LoadEventsResult> |
PendingResult to access the data when available.
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Asynchronously load event data for specified event IDs.
Required API: API
Required Scopes: SCOPE_GAMES
Parameters | |
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apiClient |
GoogleApiClient :
The GoogleApiClient to service the call. |
forceReload |
boolean :
If true, this call will clear any locally cached data and attempt to fetch
the latest data from the server. This would commonly be used for something like a
user-initiated refresh. Normally, this should be set to false to gain advantages
of data caching. |
eventIds |
String :
The IDs of the events to load. |
Returns | |
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PendingResult<Events.LoadEventsResult> |
PendingResult to access the data when available.
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