java.lang.Object | |
↳ | com.google.firebase.analytics.FirebaseAnalytics.Event |
An Event is an important occurrence in your app that you want to measure. You can report up to 500 different types of Events per app and you can associate up to 25 unique parameters with each Event type.Some common events are suggested below, but you may also choose to specify custom Event types that are associated with your specific app. Each event type is identified by a unique name. Event names can be up to 40 characters long, may only contain alphanumeric characters and underscores ("_"), and must start with an alphabetic character. The "firebase_", "google_" and "ga_" prefixes are reserved and should not be used.
The following event names are reserved and cannot be used:
Constants | |||||||||||
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String | ADD_PAYMENT_INFO | Add Payment Info event. | |||||||||
String | ADD_TO_CART | E-Commerce Add To Cart event. | |||||||||
String | ADD_TO_WISHLIST | E-Commerce Add To Wishlist event. | |||||||||
String | APP_OPEN | App Open event. | |||||||||
String | BEGIN_CHECKOUT | E-Commerce Begin Checkout event. | |||||||||
String | CAMPAIGN_DETAILS | Log this event to supply the referral details of a re-engagement campaign. | |||||||||
String | CHECKOUT_PROGRESS | Checkout progress. | |||||||||
String | EARN_VIRTUAL_CURRENCY | Earn Virtual Currency event. | |||||||||
String | ECOMMERCE_PURCHASE | E-Commerce Purchase event. | |||||||||
String | GENERATE_LEAD | Generate Lead event. | |||||||||
String | JOIN_GROUP | Join Group event. | |||||||||
String | LEVEL_UP | Level Up event. | |||||||||
String | LOGIN | Login event. | |||||||||
String | POST_SCORE | Post Score event. | |||||||||
String | PRESENT_OFFER | Present Offer event. | |||||||||
String | PURCHASE_REFUND | E-Commerce Purchase Refund event. | |||||||||
String | REMOVE_FROM_CART | Remove from cart event. | |||||||||
String | SEARCH | Search event. | |||||||||
String | SELECT_CONTENT | Select Content event. | |||||||||
String | SET_CHECKOUT_OPTION | Set checkout option. | |||||||||
String | SHARE | Share event. | |||||||||
String | SIGN_UP | Sign Up event. | |||||||||
String | SPEND_VIRTUAL_CURRENCY | Spend Virtual Currency event. | |||||||||
String | TUTORIAL_BEGIN | Tutorial Begin event. | |||||||||
String | TUTORIAL_COMPLETE | Tutorial End event. | |||||||||
String | UNLOCK_ACHIEVEMENT | Unlock Achievement event. | |||||||||
String | VIEW_ITEM | View Item event. | |||||||||
String | VIEW_ITEM_LIST | View Item List event. | |||||||||
String | VIEW_SEARCH_RESULTS | View Search Results event. |
Protected Constructors | |||||||||||
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Inherited Methods | |||||||||||
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Add Payment Info event. This event signifies that a user has submitted their payment information to your app.
E-Commerce Add To Cart event. This event signifies that an item was added to a cart
for purchase. Add this event to a funnel with ECOMMERCE_PURCHASE
to gauge
the effectiveness of your checkout process. Note: If you supply the VALUE
parameter, you must also supply the CURRENCY
parameter so that revenue
metrics can be computed accurately. Params:
ITEM_ID
(String)ITEM_NAME
(String)ITEM_CATEGORY
(String)QUANTITY
(long)PRICE
(double) (optional)VALUE
(double) (optional)CURRENCY
(String) (optional)ORIGIN
(String) (optional)ITEM_LOCATION_ID
(String) (optional)DESTINATION
(String) (optional)START_DATE
(String) (optional)END_DATE
(String) (optional)E-Commerce Add To Wishlist event. This event signifies that an item was added to a
wishlist. Use this event to identify popular gift items in your app. Note: If you supply
the VALUE
parameter, you must also supply the CURRENCY
parameter so that revenue metrics can be computed accurately. Params:
ITEM_ID
(String)ITEM_NAME
(String)ITEM_CATEGORY
(String)QUANTITY
(long)PRICE
(double) (optional)VALUE
(double) (optional)CURRENCY
(String) (optional)ITEM_LOCATION_ID
(String) (optional)App Open event. By logging this event when an App is moved to the foreground, developers can understand how often users leave and return during the course of a Session. Although Sessions are automatically reported, this event can provide further clarification around the continuous engagement of app-users.
E-Commerce Begin Checkout event. This event signifies that a user has begun the process
of checking out. Add this event to a funnel with your ECOMMERCE_PURCHASE
event to gauge the effectiveness of your checkout process. Note: If you supply
the VALUE
parameter, you must also supply the CURRENCY
parameter so that revenue metrics can be computed accurately. Params:
VALUE
(double) (optional)CURRENCY
(String) (optional)TRANSACTION_ID
(String) (optional)NUMBER_OF_NIGHTS
(long) (optional) for hotel bookingsNUMBER_OF_ROOMS
(long) (optional) for hotel bookingsNUMBER_OF_PASSENGERS
(long) (optional) for travel bookingsORIGIN
(String) (optional) for travel bookingsDESTINATION
(String) (optional) for travel bookingsSTART_DATE
(String) (optional) for travel bookingsEND_DATE
(String) (optional) for travel bookingsTRAVEL_CLASS
(String) (optional) for travel bookingsEarn Virtual Currency event. This event tracks the awarding of virtual currency in your
app. Log this along with SPEND_VIRTUAL_CURRENCY
to better understand your
virtual economy. Params:
VIRTUAL_CURRENCY_NAME
(String)VALUE
(long or double)E-Commerce Purchase event. This event signifies that an item was purchased by a user.
Note: This is different from the in-app purchase event, which is reported automatically
for Google Play-based apps. Note: If you supply the VALUE
parameter, you
must also supply the CURRENCY
parameter so that revenue metrics can be
computed accurately. Params:
CURRENCY
(String) (optional)VALUE
(double) (optional)TRANSACTION_ID
(String) (optional)TAX
(double) (optional)SHIPPING
(double) (optional)COUPON
(String) (optional)LOCATION
(String) (optional)NUMBER_OF_NIGHTS
(long) (optional) for hotel bookingsNUMBER_OF_ROOMS
(long) (optional) for hotel bookingsNUMBER_OF_PASSENGERS
(long) (optional) for travel bookingsORIGIN
(String) (optional) for travel bookingsDESTINATION
(String) (optional) for travel bookingsSTART_DATE
(String) (optional) for travel bookingsEND_DATE
(String) (optional) for travel bookingsTRAVEL_CLASS
(String) (optional) for travel bookingsGenerate Lead event. Log this event when a lead has been generated in the app to
understand the efficacy of your install and re-engagement campaigns. Note: If you supply
the VALUE
parameter, you must also supply the CURRENCY
parameter so that revenue metrics can be computed accurately. Params:
Join Group event. Log this event when a user joins a group such as a guild, team or family. Use this event to analyze how popular certain groups or social features are in your app. Params:
GROUP_ID
(String)Login event. Apps with a login feature can report this event to signify that a user has logged in.
Post Score event. Log this event when the user posts a score in your gaming app. This event can help you understand how users are actually performing in your game and it can help you correlate high scores with certain audiences or behaviors. Params:
Present Offer event. This event signifies that the app has presented a purchase offer to
a user. Add this event to a funnel with the ADD_TO_CART
and
ECOMMERCE_PURCHASE
to gauge your conversion process. Note: If you supply
the VALUE
parameter, you must also supply the CURRENCY
parameter so that revenue metrics can be computed accurately. Params:
ITEM_ID
(String)ITEM_NAME
(String)ITEM_CATEGORY
(String)QUANTITY
(long)PRICE
(double) (optional)VALUE
(double) (optional)CURRENCY
(String) (optional)ITEM_LOCATION_ID
(String) (optional)E-Commerce Purchase Refund event. This event signifies that an item purchase was
refunded. Note: If you supply the VALUE
parameter, you must also supply
the CURRENCY
parameter so that revenue metrics can be computed accurately.
Params:
CURRENCY
(String) (optional)VALUE
(double) (optional)TRANSACTION_ID
(String) (optional)Remove from cart event.
QUANTITY
ITEM_CATEGORY
ITEM_NAME
ITEM_ID
VALUE
PRICE
CURRENCY
ITEM_LOCATION_ID
START_DATE
END_DATE
ORIGIN
DESTINATION
Search event. Apps that support search features can use this event to contextualize search operations by supplying the appropriate, corresponding parameters. This event can help you identify the most popular content in your app. Params:
SEARCH_TERM
(String)NUMBER_OF_NIGHTS
(long) (optional) for hotel bookingsNUMBER_OF_ROOMS
(long) (optional) for hotel bookingsNUMBER_OF_PASSENGERS
(long) (optional) for travel bookingsORIGIN
(String) (optional) for travel bookingsDESTINATION
(String) (optional) for travel bookingsSTART_DATE
(String) (optional) for travel bookingsEND_DATE
(String) (optional) for travel bookingsTRAVEL_CLASS
(String) (optional) for travel bookingsSelect Content event. This general purpose event signifies that a user has selected some content of a certain type in an app. The content can be any object in your app. This event can help you identify popular content and categories of content in your app. Params:
CONTENT_TYPE
(String)ITEM_ID
(String)Share event. Apps with social features can log the Share event to identify the most viral content. Params:
CONTENT_TYPE
(String)ITEM_ID
(String)Sign Up event. This event indicates that a user has signed up for an account in your app. The parameter signifies the method by which the user signed up. Use this event to understand the different behaviors between logged in and logged out users. Params:
SIGN_UP_METHOD
(String)Spend Virtual Currency event. This event tracks the sale of virtual goods in your app and can help you identify which virtual goods are the most popular objects of purchase. Params:
ITEM_NAME
(String)VIRTUAL_CURRENCY_NAME
(String)VALUE
(long or double)Tutorial Begin event. This event signifies the start of the on-boarding process in your
app. Use this in a funnel with TUTORIAL_COMPLETE
to understand how many users
complete this process and move on to the full app experience.
Tutorial End event. Use this event to signify the user's completion of your app's
on-boarding process. Add this to a funnel with TUTORIAL_BEGIN
to gauge the
completion rate of your on-boarding process.
Unlock Achievement event. Log this event when the user has unlocked an achievement in your game. Since achievements generally represent the breadth of a gaming experience, this event can help you understand how many users are experiencing all that your game has to offer. Params:
ACHIEVEMENT_ID
(String)View Item event. This event signifies that some content was shown to the user. This
content may be a product, a webpage or just a simple image or text. Use the appropriate
parameters to contextualize the event. Use this event to discover the most popular
items viewed in your app. Note: If you supply the VALUE
parameter, you must
also supply the CURRENCY
parameter so that revenue metrics can be computed
accurately. Params:
ITEM_ID
(String)ITEM_NAME
(String)ITEM_CATEGORY
(String)ITEM_LOCATION_ID
(String) (optional)PRICE
(double) (optional)QUANTITY
(long) (optional)CURRENCY
(String) (optional)VALUE
(double) (optional)FLIGHT_NUMBER
(String) (optional) for travel bookingsNUMBER_OF_PASSENGERS
(long) (optional) for travel bookingsNUMBER_OF_NIGHTS
(long) (optional) for travel bookingsNUMBER_OF_ROOMS
(long) (optional) for travel bookingsORIGIN
(String) (optional) for travel bookingsDESTINATION
(String) (optional) for travel bookingsSTART_DATE
(String) (optional) for travel bookingsEND_DATE
(String) (optional) for travel bookingsSEARCH_TERM
(String) (optional) for travel bookingsTRAVEL_CLASS
(String) (optional) for travel bookingsView Item List event. Log this event when the user has been presented with a list of items of a certain category. Params:
ITEM_CATEGORY
(String)View Search Results event. Log this event when the user has been presented with the results of a search. Params:
SEARCH_TERM
(String)